FoxPro

blog Eiffel for Visual FoxPro Programmers: Visual Limits

A FoxPro colleague shared a factoid about FoxPro that I had not connected the dots about. In FoxPro most class primitives are visual. Text-boxes, combo-boxes, check-boxes, edit-boxes, buttons, pictures, containers and so on are all manipulated from the visual aspect.

blog Eiffel for Visual FoxPro Programmers: Events, Agents and State Machines

No matter what language used, software is concerned with the states of objects and transitions between them. Within the Visual FoxPro paradigm, I saw the notion of a State Machine as a fantastic solution to a common problem: How do I make my interfaces respond appropriately to user interaction?

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